![]() In this way it can be useful to start charging before the target comes into sight, lock on (if not fully charged), and then allow it to automatically fire when fully charged. If the burst is still charging when you left-click, it will instead to lock on to them like the first method. When you highlight the target you wish to hit, you have to press the left mouse button to release the charge and hit them or. When it charges fully after 4 seconds, it will not release but instead will wait for you to focus on a target. Upon doing so, the ability will charge without having a lock on a target. The second method is used by holding down right click. Most enemies will be forced into their stagger state when the action hits half-completion. If the target dies before the burst fires, charging stops but Peril continues building to no effect. You do not have to look at the target AFTER starting the action, it's locked onto the target and even if they leave your line of sight (go behind a wall for example) it will still finish the action and hit them. Note, in the gif the person is looking at the target while performing the action. When the ability charges fully after 3 seconds, it will automatically release the charge and hit the target. The first method is used by holding down left click, which will highlight and lock on the target you are currently looking at. This is shared by the class' Purgatus Staff.įor 10s after using Psykinetic Wrath, your Brain Burst charges 25% faster and consumes 50% less Peril. Some Feats of this class utilize a unique damage over time effect called Soulblaze. Force Weapons include their own Warp Resistance bonuses and the class feat Inner Tranquility grants bonus Peril resistance across the board per Warp Charge you have. Peril passively begins to decay after 3 seconds but can be reduced more quickly using the Quell ability, accessed using the reload key on Brain Burst and Force Weapons. Using the class ability Psykinetic's Wrath during the loss of control animation will cancel the Perils of the Warp explosion and prevent you from going down as a result. If a warp ability is used while at 100% peril, you will lose control and explode, immediately placing yourself into the downed or Health & Armour|captured]] state depending on your wounds. Each time you use a warp ability, you gain Peril, which is shown by an icon and a percentage onscreen. ![]() Through the power of the warp, you can manipulate the world with your mind, but not without cost.
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